<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Yandere Mobile Devlog - itch.io</title><link>https://nonamedev4.itch.io/yandere-mobile</link><description>Should I sharpen my 🔪 to cut a real game out of this prototype?</description><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1586503/ai-update</guid><title>AI update</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1586503/ai-update</link><pubDate>Tue, 14 Jul 2026 20:20:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🔄 New Update! 🚪 Environment: Added more interactive lockers. ⏳ Time Speedup: Added a new button to speed up gameplay by 2x . 🧠 AI Improvements: Fixed a major bug where NPCs would walk throu...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1583597/rival-closets-win-condition</guid><title>Rival, Closets &amp; Win Condition</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1583597/rival-closets-win-condition</link><pubDate>Sun, 12 Jul 2026 19:23:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: 🩸 Gameplay : Added the Rival! She is now marked with a distinct red outline so you can easily spot your target in the crowd. 🎯 Victory &amp; Defeat : Implemented full game loop condition...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1582810/first-sounds</guid><title>First sounds</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1582810/first-sounds</link><pubDate>Sat, 11 Jul 2026 23:14:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: 🔊 Audio: Added spatial footstep sounds and a global Mute toggle. Integrated new background tracks ( by https://ternox.itch.io/vn-music ). 🚪 Environment: Replaced classroom closets wi...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1579891/police-system-and-performance</guid><title>Police System and Performance</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1579891/police-system-and-performance</link><pubDate>Thu, 09 Jul 2026 21:46:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: 🚨 Police System: Added a pursuit timer upon school escape. Each escapee reduces the remaining time by 10s. 🎮 UI: Added a Main Menu to allow level restarts after a game-over. ⚙️ O...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1577942/evidence-panic</guid><title>Evidence &amp; Panic</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1577942/evidence-panic</link><pubDate>Tue, 07 Jul 2026 23:31:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: Evidence System: Implemented a new evidence system. Melee attacks and corpses are now detected as evidence. Panic Mechanic: Added a &quot;running&quot; animation for NPCs. Once they witness enough e...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1576659/stab-drag</guid><title>Stab &amp; Drag</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1576659/stab-drag</link><pubDate>Mon, 06 Jul 2026 18:58:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: Death, Ragdoll &amp; Drag: Implemented melee attacks, fully functional ragdolls, and a body dragging mechanic! These new systems are dynamically controlled via a brand-new contextual UI button...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1575850/stalking-in-the-shadows</guid><title>Stalking in the Shadows</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1575850/stalking-in-the-shadows</link><pubDate>Sun, 05 Jul 2026 23:38:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update: The Knife is Here: Added the first melee weapon to the game. Held &amp; Hide System: Implemented a smooth, procedural IK system that allows you to carry and hide the weapon behind your back. G...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1574593/smooth-as-butter</guid><title>Smooth as Butter</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1574593/smooth-as-butter</link><pubDate>Sat, 04 Jul 2026 19:59:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve just pushed an update focused on performance: LODs implemented: Added LOD models for all characters to reduce GPU load. New &quot;LQ&quot; setting: A new option in the settings menu that forces low-quali...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1574178/living-school-huge-performance-boost</guid><title>Living School &amp; Huge Performance Boost!</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1574178/living-school-huge-performance-boost</link><pubDate>Sat, 04 Jul 2026 11:48:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gameplay &amp; Atmosphere: Smart NPCs WIP: Added a simple AI driven by each student&#039;s unique desires. School Schedule WIP: Implemented a full daily routine. Watch students spawn at the main entrance, wand...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1572628/interactive-doors-update-bug-fixes</guid><title>Interactive Doors Update &amp; Bug Fixes</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1572628/interactive-doors-update-bug-fixes</link><pubDate>Thu, 02 Jul 2026 21:44:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NPCs no longer die instantly upon touching the player (that was boring). Implemented an interaction system, so some doors can now be interacted with. Enabled SMAA x2 for testing purposes...</p>]]></description></item><item><guid>https://nonamedev4.itch.io/yandere-mobile/devlog/1570661/initial-performance-test</guid><title>Initial Performance Test</title><link>https://nonamedev4.itch.io/yandere-mobile/devlog/1570661/initial-performance-test</link><pubDate>Tue, 30 Jun 2026 23:26:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NPC dies on touching player...</p>]]></description></item></channel></rss>